It's possible to donate it to the camp, but nothing makes the case for why the player should donate to the camp. There's a distinct lack of stakes in a lot of cases, and any game revolving purely around money falls flat by virtue of Card Shark never really explaining what money is for. While the first few minutes are exciting, Card Shark doesn't really capitalize on that momentum, and the game loses a lot of its tension pretty much immediately. This is reinforced in the gameplay, which sees the player generally rigging decks and games of chance so that Saint-Germaine will win. The player character, in general, feels like they're just following Saint-Germaine and helping to advance his story. The problem with Card Shark's story in the demo is that it's hard to feel invested. RELATED: Castlevania-Inspired Indie Infernax Hides a Brilliant (& Gory) Konami Tribute Advancing the story means succeeding at the various card tricks that Saint-Germaine teaches the player. Additionally, the Comte also reveals he has a secondary mission revolving around something called the Twelve Bottles of Milk. Saint-Germaine acts as a mentor figure for the player, teaching him various scams and also how to improve his literacy. Mostly, though, the story sees Saint-Germaine and the player going around scamming people. The player also has the chance to donate money to the camp, using it as a sort of bank. This puts the player and Saint-Germaine on the run, and they immediately head off to a Romani camp that essentially serves as their home base. The game essentially opens with the player character's boss and patron getting shot as a result of him helping Saint-Germaine cheat. However, judging the story of Card Shark off the demo is hard. Card Shark also uses music that very much feels like something out of 18th-century France, making the game often feel very immersive. It's hard not to enjoy Card Shark on a purely visual level, because every scene is pleasing to look at. The scenes are also all animated, which helps keep them from feeling too static. The game's art takes influences from baroque and rococo oil painting, though there's also seemingly a dash of impressionism mixed in there. ![]() In terms of presentation, Card Shark is stunning. RELATED: Edge of Eternity Is a Beautiful Love Letter to Classic JRPGs Held Back By a Slow Pace Along the way, they encounter such real life historical figures as Voltaire and the Comte de Saint-Germaine. Sometimes the games are just for money, but others are for information and survival. Set in 18th-century France, Card Shark is an adventure game that sees the player using various card tricks to beat others in what should be games of chance. CBR was invited to play a demo of Card Shark that consisted of the first two hours or so of the game, which was made by Reigns and Animal Farm developer Nerial.
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