Their contributions have enabled us to build a more robust and efficient project. We would like to express our gratitude to the developers of these packages and their contributors for making their work available to the public under open source licenses. By downloading this software, you agree to the terms and conditions of the MIT license. Mac (Beta 1.3.2) Download a DMG to install Scratch JR to your Mac. For tablets, please see the official build. "alpaca-lora-7b" by Hugging Face - a pre-trained language model for the Alpaca protocol. Download the latest install to your Mac or Windows computer. "alpaca-lora" by tloen - a Python library for working with LoRa radios and the Alpaca protocol. "Alpaca" by Stanford CRFM - a framework for understanding and improving the efficiency and robustness of algorithms. "LLAMA" by Facebook Research - a low-latency, large-scale approximate nearest neighbor search algorithm. "alpaca.cpp" by antimatter15 - a C++ library for Alpaca API. This project utilizes several open-source packages and libraries, without which this project would not have been possible: It's a Github UI limitation - while the jar itself is uploaded unzipped, there is currently no way to download it as a single file.Yarn docker Working Video video.mov Credits gradlew, but if you're using Linux I assume you know how to run executables properly anyway. Only use implementation if you want to package another Java library with your mod, and that library is not present in Mindustry already. compileOnly means that the dependency is only around at compile time, and not included in the jar.You do not want the entirety of the Mindustry API included with your mod. implementation places the entire dependency in the jar, which is, in most mod dependencies, very undesirable.Never use implementation for core Mindustry or Arc dependencies. Please note that all dependencies on Mindustry, Arc or its submodules must be declared as compileOnly in Gradle. If you did everything correctlly, this will create a jar file in the build/libs directory that can be run on both Android and desktop. For example, if you have 30.0.1 installed, that would be $ANDROID_HOME/build-tools/30.0.1. Add a build-tools folder to your PATH.Make sure you have API level 30 installed, as well as any recent version of build tools (e.g.Download the Android SDK, unzip it and set the ANDROID_HOME environment variable to its location.This version should work both on Android and Desktop.īuilding locally takes more time to set up, but shouldn't be a problem if you've done Android development before. This will download a zipped jar - not the jar file itself ! Unzip this file and import the jar contained within in Mindustry. Click the download link (should be the name of your repo).If it completed successfully, there should be a download link under the "Artifacts" section. Select the most recent commit in the list. Check the "Actions" tab on your repository page.Perform any modifications necessary, then commit and push. Make a Github repository with your mod name, and upload the contents of this repo to it.To get a jar file that works for every platform, do the following: This requires a Github repository, for obvious reasons. This repository is set up with Github Actions CI to automatically build the mod for you every commit. You can either let Github Actions handle this, or set it up yourself. To build an Android-compatible version, you need the Android SDK. Only use this version for testing on desktop. Your mod jar will be in the build/libs directory.The Kotlin version of this mod can be seen here. A Java Mindustry mod template that works on Android and PC.
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